Codename Revolution
- 204pagine
- 8 ore di lettura
Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.
Questa serie approfondisce l'intricata interazione tra il design hardware e software dei sistemi informatici e le opere creative prodotte su di essi. Esplora come l'architettura di questi sistemi plasmi l'espressione artistica e viceversa. Questa collezione è essenziale per chiunque sia interessato alle profonde connessioni tra tecnologia e creatività.






Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.
The first scholarly book in English on Minitel, the pioneering French computer network, offers a history of a technical system and a cultural phenomenon.
GBA is the progentitor of handheld gaming platforms today. Who are You? offers fresh ways of thinking about the production, circulation, and actual use of a video game platform--
A study of the relationship between platform and creative expression in the Atari VCS.
"While there have been a great many triumphs written about video games (the first game developed jointly by MIT and Harvard; the wild success of Pong at a rather seedy bar in Sunnyvale, CA; the Golden Age of Videogames; and the growing prominence of video games over screen-based entertainment mediums), there of course had to be failures and the Nintendo SNES (Super Nintendo Entertainment System) was the beginning of Nintendo's downfall. This is a book about Nintendo, and how it lived the "16-bit console wars" that saw it go from being the undisputed industry leader in the 8-bit generation of consoles with more than a 90% market share in 1989 to a marginally leading top player with a 60% share of the video game market at the end of the 16-bit console war, and all the way down to its Nintendo 64 selling a little less than one-third as many units as Sony's dominating PlayStation console. (Malik 1997) Ultimately, it is a critical history of Nintendo's fall from grace, from the height of a period I dub the ReNESsance (1985-1990) all the way down to the Nintendo Dark Age (1996-2006)" -- Provided by publisher
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.
How the S-C 4020-a mainframe peripheral intended to produce scientific visualizations-shaped a series of early computer art projects that emerged from Bell Labs.
An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games.
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer.